h+ Magazine

Fall 2008

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37 #1 Fall 2008 H+ Lab tic design. e fields are distinct because of their intention. e intention of industrial design is to serve a client's or potential cli- ent's needs; the field of artistic design is to realize a concept conjured up in one's mind — a creative process. ese fields overlap and are allied, to be sure, but they are none- theless distinct. Here are some examples: Immersivity You can find a great example of an industrial-type interface at Tronic Studio -- a company I am fond of. Working in the context of commercial design, they provide a collection of experience designs for their clients. Digital Water Pavillion is an example of an artistic experience design that is exhib- ited for audience viewing and participation. It premieres at the World Expo in Spain, and offers a sensorial experience — archi- tecture as experience. Another architectural experience – one that spins – is planned for Dubai. Wearables "FrogConcept" is a wearable industrial design that allows for a full-sensory experience by reshaping the world into a soothing spa-like escape. While it gives a robot appearance around the eyes, nose, and mouth, its streamline mask is, in itself, a pleasant design that can't help but make for an aesthetic experience. "Seven Mile Boots" is a clever artistic design — a stunning contemporary piece of red footwear that enables the person wear- ing the boots to be a flaneur in the real and virtual worlds simultaneously. Alternative Reality Gaming is genre is both industrially and artistically based and might be appropriate for engaging with other people in a narrative, real-world experience. Alternative reality gaming could provide a potential inducement for imagining together the actual experience of living longer. Unfortunately, at the Cannes Lions Award, the winner game was Trent Reznor's devastating narrative of the year zero. Instead, it might be worth looking into the designers at 42 Entertainment, providers of immersive experiences. Bioart What can I say about bioart? It is a fabulously new genre that has a particular set of ideological viewpoints that are not terribly H+, but are in close proximity to NBIC works that some of us designers have been engaging in. Bioart doesn't include experience design yet, but there is potential, particularly as the nano-bio-info-cogno revolution begins to explores new media. Upcoming exhibitions that are a precursor to a nano-bio-info-cogno rad-life-ex will be appearing at the Moscow International Film Festival and also at the "Evolution Haute Couture: Art and Science in the Post-Biological Age." My video, "Bone Density," will be ex- hibiting. Returning to my paper, I stumble across a famous 1954 quote from Nor- bert Weiner, the founder of cybernetics: "e human species is strong only insofar as it takes advantage of the innate, adap- tive, learning faculties that its physiologi- cal structure makes possible." In H+ Lab, I will be encouraging all of us to do just that through media and art. Tronic Studio www.tronicstudio.com www.42entertainment.com/see.html Digital Water Pavilion www.core77.com/blog/object_culture/mit_ digital_water_pavilion_makes_a_splash_in_ spain_10171.asp Spinning Architecture www.latimes.com/news/nationworld/world/ la-fg-buildingmotion26-2008jun26,0,312971. story?track=rss FrogConcept www.frogdesign.com/news/frogconcept-a-digital- escape-05162008.html Seven Mile Boots randomseed.org/sevenmileboots www.artifacial.org/evolution_haute_couture Additional Resources Year Zero www.alternaterealitybranding.com/ cannes2008yearzero/ 42 Entertainment www.42entertainment.com/see.html Moscow International Film Festival mediaforum.mediaartlab.ru Evolution Haute Couture: Art and Science in the Post-Biological Age www.artifacial.org/evolution_haute_couture I m a g e b y N a t a s h a V i t a - M o r e

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