Issue link: http://cp.revolio.com/i/1161
An Interview with Dennis Detwiller about Prototype: A Way Dark experiment in Gaming "Transhumanism" with 2005's The Incredible Hulk: ultimate Destruction. That game allowed players to wander a city as the rampaging comic book anti-hero, taking the open-world genre to new limits. (Open-world or "sandbox" games let players choose their own course, rather than following scripted missions.) Detwiller and Holmes decided to push things even further with Prototype by introducing themes of conspiracy and transhumanism, and by removing any comic-book morality. When they say Alex is an anti-hero, they mean it. much of the player's progression in the game depends on his devouring other people, much as the game's monsters do. eating people is how Alex gains skills, augments his powers, and learns about his past. Detwiller is Prototype's senior Designer. He wrote most of the game's backstory, all of its cinematics, and several of its missions. H+ asked Detwiller to elaborate on the thinking behind the game.